In The Beginning: V36 Theme Selection

In The Beginning: V36 Theme Selection

Volume 36 of The Student Publication is underway. This year, a team of students will design and curate the publication under the supervision of Tania Allen through a brand new two-semester course. Already, we’ve chosen an advisory team and picked a theme. The process of theme selection is always one of the most exciting of any publication. For our part, we brainstormed topic ideas that ranged from retro-futurism to global truth, from design simplicity to the perception of reality. Almost all of our ideas focused on an inherent duality, either between past and future or the designer and the world. Through our continued discussion, we realized what was interesting was exactly those dualities and we began to craft a theme that could expand to include many topics that affect our multi-disciplinary audience of designers. The result is the theme for Volume 36: Form + Fiction, which will focus on the role of design and designers in defining, framing and shaping reality. Every...
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About the Student Publication

About the Student Publication

The Student Publication began as a tribute to Matthew Nowicki after his untimely death in 1950 at the age of 40. His influence and inspiration as head of the Department of Architecture inspired the students to create The Student Publication in his honor, and so the first issue focused on Nowicki's contributions to the College, the University and the field. Through the process, students realized the potential and importance of such a publication and collection of voices, that they continued the effort, focusing on timely and important issues in the field and inviting some of the most important and influential designers of the day to contribute letters, projects and articles. Such luminaries included Le Corbusier, Mies Van der Rohe, Buckminster Fuller and Richard Saul Wurman. Between 1951 and 1985, 58 issues of the Student Publication were developed. From 1985 - 2000 the Publication took a hiatus, but in 2000 the Publication came back full force with the issue informally known as The...
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Volume 35: Transformation

Volume 35: Transformation

Technological developments make connectivity to people, information and services possible at almost any time. Despite the increased opportunity for  innovation and creativity, learning and adapting to these new situations can be disorienting as people struggle to stay up to date and familiar in the changing spaces of classrooms, hospitals, public spaces, and offices. Demands are placed on us all to use or participate in these systems proficiently. Accordingly, designers must generate new methods and ways of thinking that inform practice and address the complexity of these new conditions. How have emergent innovations—those that rise from the bottom rather than distributed top-down—affected design methods? In what ways have today’s methods adapted (or not) to current trends? When is a project that can continually be updated ‘finished’? How does a project scale across different media at different times? What boundaries of design are collapsing or combining? How has the role of the designer in collaborative processes affected how we think and operate?...
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The economy of a creative process

The economy of a creative process

By Nicole Dotin {abstract} Nicole Dotin is a typeface designer and partner at the Process Type Foundry in Golden Valley, MN. She earned a Bachelor of Fine Arts in Art from the University of Minnesota, an Master of Fine Arts in Visual Studies from the Minneapolis College of Art and Design, and an MA in Typeface Design from the University of Reading in the UK. She initially worked as a professional graphic designer, and later taught typography at MCAD while working part-time at Process. Before heading to the UK for her MA in Typeface Design, Nicole initiated Process’ rural studio experiment, moving the foundry to a remote region of northern Minnesota for 6 months. Nicole’s first typeface, Elena,  was released in 2011. Nicole will be contributing an interview that addresses how her background has influenced her type design process and provides a glimpse into her different roles at Process Type Foundry. Nicole will discuss the creative process involved in the conception and production...
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Design process, new technologies, and neuroscientific response

Design process, new technologies, and neuroscientific response

By Dr. Eve Edelstein {abstract}Dr. Eve Edelstein is a senior research specialist at the University of California, San Diego and an adjunct professor at the NewSchool of Architecture & Design in San Diego.  Edelstein has a doctorate in Neurophysiology from University College London, a Master of Architecture and a Bachelor of Arts in Anthropology from University of California, Berkeley. She has conducted research and provided clinical service at academic and medical centers in the UK and USA. As Principal Investigator for the AIA College of Fellows Latrobe 2005 Fellowship, she investigated the influence of light  on physiological health and human performance indicators, relating biomedical research to design recommendations for circadian lighting. Ongoing research at the University of California, San Diego is based within an immersive virtual reality CAVE, and explores neural bases for the cognitive mapping in real and virtual environments, visual attention to architectural elements, and the influence of acoustic environments on medical and medication error. Edelstein teaches undergraduate and...
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Add your voice!

Add your voice!

We are currently looking for contributions to our online volume. Have you worked on a project that fits into our theme? Written an essay about process or methods or something related? Just been thinking about something new and relevant that you want to share? Invitations are available for pick up in the design library. Come on and do it! Contact NCSUstudentpublication@gmail.com and submit for publication!...
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Accessing the City: The rise of tactical urbanism by Matt Tomasulo

Accessing the City: The rise of tactical urbanism by Matt Tomasulo

by Matt Tomasulo {abstract} Matt Tomasulo is a graduate of the Master of Landscape Architecture program at North Carolina State University, with a Master of City and Regional Planning from UNC-Chapel Hill. He is the founder of CityFabric in Raleigh, which has a mission “to engage as many people as possible in conversation about their city.” Tomasulo’s most recent venture, Walk Raleigh, is a bottom-up campaign to engage residents and community members in a movement to recognize the walkability of Raleigh. Since Walk Raleigh has gained national and international exposure for its “spontaneous / tactical urbanism,” Tomasulo has been asked to speak around the city and country on the subject of engaging communities in recognizing the walkability of their own urban environments. His article, tentatively named Accessing the City will address “how now is such an opportunity for anyone to have a large-scale impact through small-scale interaction. Walk Raleigh will be used as a case study to examine how the contemporary age...
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The Process of Sketching

The Process of Sketching

by Fernando Magallanes {abstract} Fernando Magallanes is an Associate Professor of Landscape Architecture in the College of Design at North Carolina State University. He holds a Bachelor of Science in Landscape Architecture from Texas A+M University and a Master of Landscape Architecture from Harvard University’s Graduate School of Design.  Magallanes travels to Spain and the Czech Republic regularly. His travel, research, drawings and competition entries have advanced his search for historical and cultural influences found in ‘places’.  For him, the physical environment provides lessons for teaching designers about how to understand built environments and how those experiences can impact their own design methods, decisions, and values. Magallanes’ article will focus on the relationship of drawing, sketching, understanding and creativity. His drawings “augment the sense of adventure that drives questions in seeking both content and an essential nature. At its essence, drawing begins with abstracting place through principles and elements of design—color, line, pattern, textures, and value. But the act of drawing also...
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Form and Code

Form and Code

by Casey Reas {abstract} Casey Reas is an artist and professor at the University of California, Los Angeles. Reas has a masters degree from the Massachusetts Institute of Technology in Media Arts and Sciences as well as a bachelors degree from the School of Design, Architecture, Art, and Planning at the University of Cincinnati. With Ben Fry, Reas initiated Processing, an open source programming language and environment for designers and artists, in 2010. Reas is the co-author of the books Form + Code in Design, Art and Architecture and Processing: A Programming Handbook for Visual Designers and Artists. He has exhibited his work nationally and internationally, most recently in North Carolina as a part of the Deep Surface exhibition at the Contemporary Art Museum in downtown Raleigh. Reas’s work focuses on the relationship between naturally evolved systems and those that are synthetic, through form, code, art and new media. He explores the generative relationship of new technology as applied to naturally static territories....
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The Hand and the Mind

The Hand and the Mind

by Juhani Pallasmaa {abstract} Juhani Pallasmaa is an architect and visiting Professor of Architecture at Washington University in St. Louis, U.S. as well as the current Plym Professor at the University of Illinois at Urbana-Champaign inChampaign, Illinois. Also a former professor of architecture at the Helsinki University of Technology and a former Director of the Museum of Finnish Architecture, he is the author of numerous books, including Archipelago. Essays on Architecture, The Eyes of the Skin – Architecture and the Senses and The Thinking Hand, the last of which is required reading for all architecture students in the College of Design at NC State. Pallasmaa is the current director of an architecture studio, Arkkitehtitoimisto Juhani Pallasmaa – in Helsink, Pallasmaa Pallasmaa’s article is a variation of the preface to The Thinking Hand, written for the Student Publication. In the article, Palasmaa considers the interrelationship of technology, handwork and how we think. “During the past century and half”, Palasmaa argues, “the mechanized and automated...
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The Shifting Role of Architecture

The Shifting Role of Architecture

by: Erin White {abstract} Erin White is a graduate of the Master of Architecture Program at North Carolina State University. He has a BA from Bowdoin College in Maine and studied at the Boston Architectural Center in Boston. White has been a chef, a carpenter, a statistician, and novelist before returning to North Carolina to finalize his career in Architecture. This explains the merging of many motivations in White’s work, which envisions new applications of architectural thinking and shifts in the role of the architect in planning, design and community development and connectivity. White’s article will focus on this shifting role of the architect in helping build healthy community food systems to extend well beyond the conventional role of the architect as building designer. “By working at multiple scales and allowing design data to move fluidly, the skills and training of the architect may find important contributions to the complex problems of which buildings play only a small role. Any efforts...
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Transforming Design Education

Transforming Design Education

By Deb Littlejohn, PhD {abstract} Deborah Littlejohn is a design researcher and educator. Her research is guided by questions that address the field of relations among networked technology, new information environments and design pedagogy, and the ability of people to learn, adapt and change. Her dissertation was a grounded theory study on the outcomes of relationships among curriculum, faculty beliefs, and the particular circumstances of the learning environment in innovative U.S. design programs. Littlejohn has taught design at several U.S. programs in the areas of interaction design, motion graphics, typography and graphic design. From 2001–2006, she was a Resident Design Fellow at the University of Minnesota Design Institute where she led an investigation of leading practice in type design that resulted in the internationally-distributed publication Metro Letters: A Typeface for the Twin Cities (2003). A desire to promote the value of research in design education and contribute to the field's ongoing dialogue has been extended through Littlejohn’s participation in design conferences, invited lectures, student...
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The Future of Technology

The Future of Technology

by Anna Gonzalez. Currently, we live in two worlds. The first is the physical world; the world that mankind has known from the beginning. It consists of people using their senses to interact with other people and objects and is characterized by: Direct contact: share the same environment, human connection Full disclosure of environmental information Real-time experience Equal access: no socioeconomic boundaries for technology platforms The second world that we live in is the digital world; recently created but with the potential to grow exponentially. The digital world has opened all new doors for connecting and informing people. It consists of limitless information access and interaction between man and machine or man and man through machine and is characterized by: Connection to distant places/people/ ideas- networking Enhancement of human knowledge Quick access to information Ability to rapidly spread ideas. However, with the growth of the digital world, the physical world–the one humans know the best–is being under-appreciated and utilized. Some of our best human capabilities and tools have been put to the...
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Non-Verbal Communication

Non-Verbal Communication

The Occupy movements have inspired countless groups across the nation to come together and join in what is being called “the 99%” to protest the “1%”. This isn’t the only language being created within the movements if you’ve going to any of their general assemblies. A quick look around the crowd during one of their speakers will give you a glimpse of waggling fingers, crossed arms raised, and hands forming C’s in the air. To anyone outside the Occupy community, this would seem entirely arbitrary, but to them it is a system upon which they maintain order during speeches. Reacting not only to the need for quick communication but also to the pressure from law enforcement to keep noise down, the general assemblies have created a system of hand and arm gestures in order to quickly communicate to the speaker what they think of his message. Palms open and fingers wiggling means that they approve of what the provocateur is saying; arms crossed in an X over one’s head means disapproval; a hand forming a C in the air calls for the speaker to clarify what he is saying because he is either using terminologies that...
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Contributors to Process + Methods

Contributors to Process + Methods

The contributors to Volume 35 of the Student Publication respond to what we see as a melding of disciplines. Graphic Designers are exploring environmental applications and experiences, just as Architects and Industrial designers are integrating and anticipating the importance of graphic and visual communication in the work that they do. Landscape architects respond to and incorporate built environments, and continually consider how a landscape is read, interacted with, and manipulated—all aspects of alternative fields within design. This volume richly encapsulates the varied perspectives that the different disciplines take—positioning them as part of a continuum and dialogue in the larger field that is design. Deb Littlejohn Erin White Nicole Dotin Juhani Pallasmaa Casey Reas Eve Edelstein Fernando Magallenas Matt Tomasulo...
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