No you think about it

#1 seems to require more designer participation. Both metaphors allow for some measure of fate. Is Lynch arguing for a serendipitous approach to ideation? Like the universe is providing easter eggs for us to simply find? Is this a fantasy or possibility?

This approach doesn’t seem to account for hard work, research, or the influence of others. I think Lynch is assuming the viewer has a good grasp on their industry. In our case, design.

And what about his comments on suffering? It certainly sounds nice. It flys in the face of the cliched “suffering artist.” Is suffering necessary? Does it really cramp the flow of creativity?

More things: